Week 2
For this second week my assigned team decided to do cops and robbers. I honestly couldn’t remember the rules since it’s been so long since I’ve played the game, so I had to do some research. It is quite an interesting game to tackle for our first one because to my knowledge the rules are generally the same for most people who play it. So that will make creating new rules challenging for me anyways. I have noticed throughout the course of this class I usually just default back to other games and their normal conventions throughout my way of how to create games. While not being horrible it usually means that I’m either copying or taking inspiration from the social conventions of games, which I’m trying to dismantle that way of thinking so that I can be more creative in my endeavors with game making. For most of this week I was trying to come up with different folk games I could make into the focus of this project but I genuinely couldn’t come up with anything so I asked my roommate if he had any so I decided to pitch durak then at the beginning of class I noticed I had forgotten my playing cards so I couldn’t pitch that idea as well since I barely understood the rules I would have shown it off by playing it then I remembered a single folk game I played in my youth sticks. Unfortunately, my game wasn’t chosen which is fine, but it means I spent most of this week brainstorming for a game that we didn’t even end up using. But to look at the reading I think it had some interesting ideas suck as comparing play to a balancing act of destruction and creation(Miguel Sicart page 3) which I found quite amusing and very true upon further reflection. Play is a fundamental part of our moral wellbeing(Miguel Sicart Page 6) . Play in itself is the act of disregarding the rules of society for a fleeting moment in order to create an arbitrary ruleset for the sole purpose of fun, but what does fun mean. That’s different for many people but the definition that rings truest to me is fun is that it is something that provides enjoyment or amusement. Which is what most people use play for to enjoy the fleeting moments in between the crushing daily life that most of us must trudge through. What we want is the attitude of play without the activity (Miguel Sicart page 21). It is truly a statement to mankind’s way of making something monotonous into something enjoyable.
Leave a comment
Log in with itch.io to leave a comment.